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Paintball Game Missions
The following is a small list of the possible missions that we can play
at NRG Paintball. As well as our dynamic game play, we also use military
rank (when numbers allow) in our game scenarios to make them even more
interactive.
Sergeants and Captains are selected to help the Generals
(Marshals) issue orders out on the field. Their survival in each mission
will have a large bearing on the points you will be allocated at the end
of each game.
Together with your team General, Captain and Sergeants, you and
your team will need to find a solution to problem outlined in your mission
brief. At the end of the game, you make your way back to the HQ where
you will be given a full de-brief of how your team - and the enemy -
did.
Throughout the game, Generals will be noting individual efforts
and these will be read out in detail at the conclusion of each mission.
To see further details, click on each missions below to open a new window or, if you prefer -
click HERE to load a 'Flash' animated version
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Mission 01 |
Capture the 84mm Anti-Tank Missile Launcher or Communications
Equipment. |
| Mission
02 |
Retrieve the .303 Bren Gun located on the Bridge. |
| Mission
03 |
Secure the Prisoner Of War, Colonel Henry. |
| Mission
04 |
Defend the Fortress from enemy occupation. |
| Mission
05 |
Stop the advancement of a light armoured infantry unit or remove
a small pocket of resistance fighters. |
| Mission
06 |
Close Quarter Battle for ultimate survival. |
| Mission
07 |
Rescue Colonel Henry who is lost in the swamp. |
| Mission
08 |
Take the Communications Equipment to higher ground to get a better
signal to send co-ordinates to HQ. |
| Mission
09 |
Exterminate the small pockets of enemy. |
| Mission
10 |
Total annihilation. Total removal of the enemy from the Mekong
Village. |
*please note that game scenarios are subject to change at Head Marshal's
discretion.
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